Non Casters: An Introduction

    The most obvious thing to do first is to determine what you want to occur then pick your class order accordingly.  It's also a good idea to figure out your playing style (how you mud).  Then of course stats have to be considered as well.  In addition to all this, there's also the problem of the avatar classes. Then there's the prime only eq and the prime skills/spells.

  1. If you care about strength for melee damage or stabbing, have warrior early in your class order.
  2. If you care about dexterity for maximum AC or stabbing, have thief early in your class order.
  3. If you care about your constitution at all, don't leave warrior or thief quad so constitution won't roll last.
  4. If you care about your maximum mana, have mage early in your class order.
  5. If you care about your mana regen, have cleric early in your class order.
  6. If you care about maximum hp have warrior earlier.
  7. If you care about maximum moves / mv regen, have thief earlier.

Thieves and acrobats will always roll dex prime stat. A thief prime, acro sec (or vice versa) will roll dex, then con. Warriors will always roll str prime stat and con 4th stat. Non-casters are Typicaly equipment dependent. This is not so much the case for the Acrobat, but true for the Thief and Warrior.

Prime skills

    This depends on how much you like specific skills and spells.  It also helps to know what your style of play is so you can better pick skills and spells that complement your playing style.  Equipment is always a consideration at some point in the life of a mud character.

Prime only EQ

    In general there will be a consistent theme among the prime equipment.  This theme may help you select your class order better as you will be able to fill in some stat gaps very easily for certain class orders.  It's simply a way to ensure that bad stats can be fixed easier.

It would behoove a thief to have warrior secondary or tertiary to roll a higher str to gain more +hit and +dam naturally.  Thieves that go the th/ma/cl or th/cl/ma route must keep in mind that they will be needing a LOT of +str eq and those pieces of eq will take up +dam and +hit slots that could be used.  The question is if the extra benefits you gain outweighs this disadvantage.

Avatar Classes & Class Aligned EQ

    As this hasn't been completed fully yet it's hard to explain this section.  Basically you pick an align by looking at your class order to determine what skills and spells you would be acquiring first.  Some people may actually pick their align based on which align has their favorite skill or spell at the avatar level.  Choose wisely though, as there is eq that only people of a certain align can wear!

Some Suggested Class Orders

    Those are some of the class orders that I've had fun with in the past:

Skills versus Levelling

    DO NOT level without a plan!  It's much easier to spend a few hours early on than several hours later trying to level your skills.  One of my favorite tricks is to stay at level 1 and max your level 1 choice skills out (eg: meditation, absorb pain, backstab, etc...).  Then if you run out of practices, level your most useless class (if you're thief quad, level thief) to gain practices to use.  Stop at certain levels to max out certain skills and spells that are most useful to you.  Do not practice useless skills or spells.