Pacifing Harmony
Group version of Halycon
Level 40 Cleric Prime

Paralyze
Active, Cast, Spell, Debuff
When cast upon someone, the character cannot do anything.
Level 23 Priest (Avatar Cleric)
Level 20 Wizard (Avatar Sorcerer)

Para Allurement
Active, Cast, Spell, Buff
While under the effects of this affect, a character has increased skills in arcana, meditation,
concentration, focus and channeling, as well as the avatar versions of these skills, and the
legendary versions of these skills. Value and duration and spell level based.
Level 4 Warlock (Avatar Sorcerer)

Para Enchantment
Active, Cast, Spell, Buff
While under the effects of this affect, a character has increased skills in arcana, meditation,
concentration, focus and channeling as well as their avatar versions of the skills.
Value and duration and spell level based.
Level 25 Warlock (Avatar Sorcerer)

Para Expedience
Active, Cast, Spell, Buff
Decreases the recipients cast time (time between spell casts)
by a value of -3. Duration is skill based.
Level 34 Earth Elementalist (Avatar Mage)

Para Euphoria
Active, Cast, Spell, Buff
While under the effects of this affect, a character has increased skills in arcana, meditation,
concentration, focus and channeling. Value and duration and spell level based.
Level 10 Warlock (Avatar Sorcerer)

Para Speed
Active, Cast, Spell, Buff
Decreases the recipients cast time (time between spell casts)
by a value of -2. Duration is skill based.
Increases the victims pulse time.
Level 20 Earth Elementalist (Avatar Mage)


Para Strike
Active, Cast, Spell, Charged DD
First cast, you begin to charge, once fully charged
you receive a message saying that the spell must be cast.
Once cast again you may continue on. While the charge is
active, anything you do other then cast, will break the charge
Know that if you goto long without casting, the caster will explode.
Level 6 Wizard (Avatar Sorcerer)

Para Swiftness
Active, Cast, Spell, Buff
Decreases the recipients cast time (time between spell casts)
by a value of -1. Duration is skill based.
Increases the victims pulse time.
Level 5 Earth Elementalist (Avatar Mage)

Parry
Active, Skill, Command Base Toggle
When turned on, this ability allows the character to block a physical melee combat hit.
Parry skills stack, parry 1 may only block 1 hit per round. Other parry skills stack
with this one, allowing up to 3 parried hits.
Level 20 Warrior Prime

Passive Wounding
Skill, Passive, Self Only
Damage reduction skill, choice between critical hits and damage reduction skill line.
Absorbs damage provided the damage is over a certain amount. Damage reduction will
not work if you are hit for less then 10% of your max health. If your hit for more then 10%
of your max health, then damage reduction kicks in, and reduces the damage on a point
for point basis depending upon the skill levels of all your reductions. Old damage reduction
was a percent based reduction on all damage taken. This ability only reduces damage
received in melee combat, and does not reduce spell damage.
Level 22 Avenger/Berserker/Paladin (Avatar Warrior)

Pep
Perform, Skill, Active, Buff

When affected by this buff, the character has a skill based
increase to both movement and hit points. Stackable with boost.
Level 13 Acrobat Prime

Perfect Concentration
Spell, Active, Self Target Only
While active, this spell allows the caster to have 3 minutes of casting time,
during which, the caster may not be interupted or loose concentration. There
is how ever, a 30 minute re-use timer applied to this ability.
Level 40 Caster Prime (Mage/Cleric/Sorcerer)

Perfect Rescue
Skill, Active, Command based (rescue )
Supplament skill of rescue. Rescue is used to aid a comrade who is fighting, so that the
rescuer will be fighting the mob the rescueee was fighting, thus saving the commrade from death.
Rescue is skill based, and causes a bit of 'lag' to both parties. Perfect rescue, works every time
(thats why its perfect), and also does not 'lag' either person.
Level 8 Avenger/Paladin, Level 9/Berserker (Avatar Warrior)

Pernicity
Active, Cast, Spell, Buff
Allows the recipient to have their attack time speeded up, which makes
them attack quicker each combat round.
Level 27 Cleric

Persecution
Cast, Spell, Active, DoT
Fairly destrucive damage over time.
Level 11 Sorcerer

Petrified Skin
Active, Cast, Spell, Buff
Lowers the victims armor class by a skill based amount
Level 32 Priest (Avatar Cleric)

Phase Door
Spell, Cast, Active, Transport
A get-away spell for mobs and pcs. Allows the user to teleport close-range to
any room in the vicinity. Demon Bind will block this ability. Handy for get out of
jail free and quick situations.
Level 9 Mage

Pick Locks
Skill, Active, Door only, Command Based (pick
Allows the thief the ability to pick the locks open on some doors which might
require keys or are simple locks. Some doorways may not be picked open.
Level 1 Thief

Pierce
Skill, Passive, Active command based (pierce )
Weapon skills are two fold in useage.
Passive: Skill based increase of damage base for pierce type weapons.
Active useage, combat useable attack skills. Damage: Descent.
Skill Level above 110 will render 2 pierce attacks instead of 1 in active mode.
Level 10 Thief/Warrior/Sorcerer/Acrobat

Plague
AE form of Poison Gas
Level 33 Air Elementalist (Avatar Mage)

Plane Shift
Spell, Cast, Active, Transport
Only works in certain rooms. Each area that one may shift too has to be announced
in the casting of the spell. The known areas for this spell are 'ether' and 'abyss'
So cast 'plane shift' abyss in the correct room will transport everything which is
currently in the room to the starting point of that area. It should be noted that
any area which can be shifted too is likely to be a very, very nasty place.
Bring your body bags and lots of friends, cause you will need them
Level 40 Mage Prime

Planar Gateway
Spell, Cast, Active, Transport
Level 20 Warlock/Wizard (Avatar Sorcerer)

Planar Junction
Spell, Cast, Active, Transport
Keywords: earth, magma, hells. ether
Allows transport from the circle of stones room to the four area keywords.
When one uses these types of spells, one should be prepared with alot
of friends and body bags. These are not place for the weak and weary to tread.
Cast 'planar junction' hells, takes everyone in the room to the entrance of the dark Gehenna, which leads towards the 9 planes of Hell.
Cast 'planar junction' maga, takes everyone in the room to the entrance of the Para elemental plane of Magma.
Cast 'planar junction' earth, takes everyone in the room to the entrance of the plane of Elemental Earth.
Cast 'planar junction' eather, takes everyone in the room to the entrance of The Etherial Plane.
All planes connect to other planes. Happy cosmic spellunking.
Level 19 Fire/Earth, Level 20 Water/Air, Elementalist (Avatar Mage)

Poison
Spell, Cast, Active, DoT
A long lasting, but mild DoT
Level/Class ??

Poisoning
Skill, Passive
Allows the player to use a few poisons...
Level 1 Ninja

Poisonous Cloud
Spell, Cast, Active, Dot
Single target poison Dot
Level 23 Wizard (Avatar Sorcerer)

Poisonous Gas
Area of affect of poison spray.
Level 17 Wizard (Avatar Sorcerer)

Poisonous Spray
Spell, Cast, Active, Dot
Single target poison Dot
Level 8 Wizard (Avatar Sorcerer)

Poison Storm
Area of affect of the spell poisonous cloud.
Level 34 Wizard (Avatar Sorcerer)

Pound
Skill, Passive, Active command based (pound )
Weapon skills are two fold in useage.
Passive: Skill based increase of damage base for pound type weapons.
Active useage, combat useable attack skills. Damage: Descent.
Skill Level above 110 will render 2 pound attacks instead of 1 in active mode.
Level 10 Cleric and Warrior

Praise of Gods
Active, Cast, Spell, Buff
Actively increases the healing spell powers of a person affected by this spell.
Duration and value of increase are spell level based;
Level 40 Priest (Avatar Cleric)

Prenumbra
Performance, Skill, Active, DD
Attack damage by weapon.
Level 40 Ninja (Avatar Acrobat)

Prismatic Spray
AE form of Colour Spray
Level 19 Mage

Profane Body Torment
Spell, Active, Cast, DD
Moderate powered nuke, only works on corporeal beings.
Will not affect No-blast mobs or ethereal creatures.
Level 16 Sorcerer

Profane Soul Torment
Spell, Active, Cast, DD
Moderate powered nuke, only works on ethereal creatures.
Will not work on no-blast or corporeal creatures
Level 17 Sorcerer

Profane Mind Torment
Spell, Active, Cast, Utility DD
While doing no physical damage this spell nukes the victims mana supply.
Level 18 Sorcerer

Projectile
Skill, Passive
Only practicable by non caster characters. Allows the useage of
projectile based weapons. Bows and arrows, blowguns and darts etc.
Useage of such projectiles. Load
Once the object is loaded, you may 'fire' the loaded object at a mob or person.
Note that when this happens the person you shot it at is likely to be upset with you.
Level 15 Thief/Warrior/Acrobat

Protection from Evil
Active, Cast, Spell, Buff
Skill based chance to protects the recipient of this spell from being demon binded.
Level 33 Cleric.

Pyroclastic Flow
Cast, Spell, Active, AE
Elemental Weak: Air, Strong: Fire
Damage: Heavy
Level 14 Fire Elementalist (Avatar Mage)