Magant Blade
Cast, Spell, Active, Utility Summons
When cast by the Sorcerer, who is NOT wielding a weapon, a magical weapon
will appear for the Warlock to wield. When removed, the blade will dissapear.
Its been rumored that a Warrior-Warlock (warrior prime who chooses Warlock)
may dual wield a pair of summoned blades such as these....
Level 39 Warlock (Avatar Sorcerer)

Magic Lantern
Cast, Spell, Active, Utility Summons
When cast, if the user has no light source, a magical light will appear to help
guide the user through his adventures. If the light expires, simply remove the lantern
and cast a new one.
Level 2 Mage or Level 9 Cleric

Magic Missile
Cast, Spell, Active, DD, Elemental Weak: Earth, Strong: Air,
Damage: Weak
With higher skill level, one can toss up to 6 magic missiles at once!
Mage: Level 1

Magic Rope
Cast, Spell, Active, Utility Summons
When cast, it summons forth a magical room. To enter and exit this room, one must climb rope. This will switch a person between the game room and the safe room. Warning, quest mobs are well known for climbings ropes too!
Level 22 Cleric

Magma Blast
Cast, Spell, Active, DD + debuff,
Elemental Weak: Water, Strong: Earth,
Damage: Medium
Debuff is a 50% chance to silence victim for short duration.
Level 24 Mage

Magma Storm
AE form of Magma Blast
Level 33 Mage

Malediction
AE form of Affliction
Level 38 Sorcerer


Malnourish
Active, Cast, Spell, Debuff
Causes much hunger to the victim.
Level 18 Sorcerer

Mandrake Poison
Envenom Ingedient Poison

Manganeese Skin
Active, Cast, Spell, Buff
Lowers the armor class of the recipient. Different Class
receive different amounts of armor.
Level 17 Vicar (Avatar Cleric)


March of Strength
Group Form of Exhilarate
Level 40 Warrior Prime


Masonry
Active, Skill.
Skill that allows a player use components to forge a creature to fight alongside the player. Higher level skill in Masonry allows the player to create higher level golems. Masonry books can only be found off of special grown mobs (legend, lords) or event and quest mobs.
Any character level, provided you can find the book.

Mass Bless
Group form of Bless spell.
Level 26 Cleric


Mass Blind
AE form of the spell Blind
Level 22 Vicar (Avatar Cleric)


Mass Charm
Spell, Cast, Utility, AE
When cast, it attempted to charm everything in the room.
Good way to make friends, or good way to end up dead.
Level 39 Wizard (Avatar Sorcerer)


Mass Curse
AE form of the curse spell
Level 31 Cleric


Mass Demon Bind
Spell, Cast, Utility
Casts demons bind upon everyone in the room.
While demon bound, a player cannot use travel spells
This includes recall and lloyds
Spell makes saves vs paralisis to each victim for fail check.
Level 17 Warlock (Avatar Sorcerer)

Mass Fly
Group form of fly spell
Level 39 Mage, Level 26 Priest (Avatar Cleric)


Mass Greater Refresh
Group version of Greater Refresh
Allows the caster the ability to greately replinish vast movement amounts to
those in the group with him. These values are based upon the casters greater
refresh skill level.
Level 26 Vicar (Avatar Cleric)


Mass Infravision
Spell, Cast, Active, Buff
Group form of Infravision
Level 21 Wizard(Avatar Sorcerer)

Mass Invisible
Group form of Invisible
Level 10 Earth Elementalist (Avatar Mage)

Mass Move Regen
See also: ??


Mass Persecution
See also: Gaseous Cloud


Mass Quicken
a.k.a: Aclarity
Level 7 Vicar (Avatar Cleric)

Mass Raise
AE form of Raise Dead
Will attempt to raise dead on everyone in the group.
Level 38 Vicar/Priest (Avatar Cleric)

Mass Refresh
Group Version of Refresh
Level 10 Vicar (Avatar Cleric)

Mass Regen
Group Form of Regeneration
Level/Class ??

Mass Water Breathe
Group Version of Water Breathe
Level 3 Water Elementalist


Mass Web
AE Version of Web
Level 37 Sorcerer

Mastery (Fire)
Skill, Passive
Increases the damage done by fire spells
Also increases the damage done by fire elemental weapons
Level 1 Fire Elementalist (Avatar Mage)


Mastery (Water)
Skill, Passive
Increases the damage done by water spells
Also increases the damage done by water elemental weapons
Level 1 Water Elementalist (Avatar Mage)


Mastery (Air)
Skill, Passive
Increases the damage done by air spells
Also increases the damage done by air elemental weapons
Level 1 Air Elementalist (Avatar Mage)


Mastery (Earth)
Skill, Passive
Increases the damage done by earth spells
Also increases the damage done by earth elemental weapons
Level 1 Earth Elementalist (Avatar Mage)


Mastery (Beat)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using beating weapons...
Level 1 Paladin (Avatar Warrior)


Mastery (Cleave)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using cleaving weapons...
Level 1 Avenger/Berserker (Avatar Warrior)

Mastery (Crush)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using crushing weapons...
Level 1 Paladin (Avatar Warrior)
Level 1 Avenger Or Monk(Avatar Warrior or Acro)

Mastery (Pierce)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using piercing weapons...
Level 1 Assassin (Avatar Thief)

Mastery (Pound)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using pounding (bludgeon) weapons...
Level 1 Paladin (Avatar Warrior)

Mastery (Slash)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using slashing weapons...
Level 1 Berserker/Avenger/Paladin (Avatar Warrior)
Level 1 Blackguard (Avatar Thief)

Mastery (Slice)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using slicing weapons...
Level 1 Avenger/Berserker/Paladin (Avatar Warrior)
Level 1 Blackguard (Avatar Thief)

Mastery (Stab)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when using stabbing weapons...
Level 1 Assassin (Avatar Thief)

Mastery (Backstab)
Passive, Skill, Buff, Self Only
Passive Benifit, Increases damage dealt when backstabing...
Level 36 Assassin (Avatar Thief)

Meditation
Skill, Passive, Buff, Self Only, Caster Only
Skill tree choice skill, meditation or arcana.
Passive Benifit: Increases Mana regen value over time for character.
Passive Benifit: Decreases amount of time between Mana Regen Timer ticks
Active Benifit: Allows character to use the meditation command
Meditation command may only be used while character is resting. (command meditation)
This increases the amount of mana a character may regen actively.
This is a new position.
Level 1 Mage/Cleric/Sorcerer Prime

Mend
Cast, Spell, Active, Healing
Group form of heal spell.
Level 20 Vicar (Avatar Cleric


Mercury
Cast, Spell, Active, DD, Elemental Weak: Earth, Strong: Water,
Damage: HUGE
Level 36 Water Elementalist (Avatar Mage)

Mercury Poison
Envenom Ingedient Poison
Mortal Thief Poison

Merciless Stroke Performance, Skill, Active, DD
Will not work on no-stab mobs.
Useage: Perform 'merciless stroke'
Skill based vs armor class hit/miss weapon damage skill
Damage: Huge
Weapon Restrictions: None
Level 15 Ninja(Avatar Acrobat)

Meteor Swarm
AE form of fireball spell.
Level 21 Mage

Mindbar
Spell, Cast, Active, Buff, Self Only
Benifit, while buff is active, character may not be visioned.
Level 34 Cleric

Mind Drain
Spell, Cast, Active, DD
When cast, not only does this spell deal non-elemental damage, but it also
drains mana from the victim and restores that mana back to the caster.
So it deals damage and returns mana. The actualy mana return value
is approx 1/7th of the damage done to the victim. Essentialy, these
are very cheap mana casting nukes. And on a mana to damage ratio are probably
the best in game.
Level 5 Fire, Level 6 Water/Earth, Level 9 Air, Elementalist (Avatar Mage)

Mobility
Spell, Cast, Active, Utility
Increases the victims max movement supply by a skill based value.
Level 22 Cleric

Montoraig
Performance, Skill, Active, DD
Will not work on no-stab mobs.
Useage: Perform 'monto'
Skill based vs armor class hit/miss weapon damage skill
Damage: Low
Weapon Restrictions: None
Level 13 Thief

Moss Poison
Envenom Ingedient Poison
Avatar Thief Poison

Mounted Combat
Skill, Passive, Self Only
Everyone may ride mounts (mobs while may be ridden)
How ever, only the class who has practiced this skill may enter combat on a mount.
Well, I should say that if you dont have this skill, and you enter combat on a mount, the
mount will more then likely toss you off its back.
Level 1 Paladin (Avatar Warrior)

Muddle
Active, Cast, Spell, Debuff
Lowers hitroll of victim.
Level/Class 18 Cleric

Mudflow
Spell, Cast, Active, DD, Damage HUGE
Elemental Weak: Water, Elemental Strong: Earth
Level 14 Earth Elementalist (Avatar Mage)

Mudslide
Spell, Cast, Active, AEDD, Damage MEGA
Elemental Weak: Water, Elemental Strong: Earth
Forthcoming Earth Elementalist (Avatar Mage)

Mugwort Poison
Envenom Ingedient Poison
Avatar Thief Poison

Mystical Knife
Spell, Cast, Active, Summon
When cast, the sorcerer will summon for a knife to wield (character cannot be wielding any weapons when casting). The knife does decent damage, and is only a temporary weapon (if you rent or remove the knife it disappears). The knife also contains a mana drain proc on the weapon itself.

Sorcerer Level 1