Fade
Performance, Active Skill, Self Only, Combat Only
Using this in combat will turn the user invisible and break the
person out of combat.
Level 10 Blackguard, Level 13 Assassin (Avatar Thief)
Level 15 Ninja (Avatar Acrobat)

Faerie Fire
Active, Cast, Spell, Debuff
Stackable armor spell debuff. Lowers victims armor class by skill based value between 1-5.
Level 4 Mage

Familiar
Active, Cast, Spell, Utility
Allows the caster to make a pet out of a very low level creature.
These pets are gateable, and may be told what to do with the 'order' command
Level 6 Mage

Featherfoot
Passive, Skill, Buff
Skill which allows pseudo flight. If, by some odd chance,
that the person affected by the spell will wander into a room
which requires flight, the featherfoot, would keep them afloat,
Albiet very temporarily. Can be a lifesaver...
Level 10 Ninja (Avatar Acrobat)
Level 1 Air Elementalist (Avatar Mage)

Feint
Performance, Skill, Active, DD
Avatar Thief

Fencing
Active, Skill, Command Based (Fencing command), Non Caster Only.
This skill may not be trained until Avatar, and only a couple of Avatar Non-Caster classes may train this skill. How ever, there is an un-trained version of this skill that any non-caster may use. Untrained versions last between 9 & 15 seconds ingame. Trained versions last between 36 and 48 seconds. What this does is place the use in fencing mode, which places the user (if in combat), at a temporary speed 3 for the duration of the skill. Durations will show up Under the 'Bonus' Command. When the timer expires, a re-use timer will kick in. While this re-use timer is active the skill may not be used. Time between re-usage is lowered with increases skill. While active, this skill disabled defensive abilities such as evade and parry. While this skill is active, the user also takes 10% more damage with each hit in melee.
Level 1 Ninja (Avatar Acrobat)

Fireball
Cast, Spell, Active, DD
Elemental Weak: Air, Strong: Fire,
Damage: Low
Level 15 Mage

Fireweb
Cast, Spell, Active, Debuff + Dot
Active Benifit: Victim cannot flee, lowers hitroll between 3-5,
Victim also takes damage for entire duration of spell every second.
Level 18 Fire Elementalist (Avatar Mage)

Firewind
Cast, Spell, Active, DD
Elemental Weak: Air, Strong: Fire,
Damage: Descent
Level 36 Mage

Flame Strike
Cast, Spell, Active, DD,
Elemental Weak: Air, Strong: Fire,
Damage: Weak-Moderate
Level 14 Cleric

Flashbomb
Group flee...
Level 17 Ninja (Avatar Acrobat)

Flashstroke
Perform. Skill, Active, DD
This perform attack does mild damage, and has a
medium chance to blind the person it hits.
Level 29 Ninja (Avatar Acrobat)

Flip Kick
Performance, Skill, Active, DD
Just average run of mill attack damage perform skill
Level 17 Acrobat

Fly
Cast, Spell, Active, Buff
Benifit: Allows Character Flight ability.
If dispelled or falls while your in the air, you will fall if in a flying room.
Level 14 Mage

Focus
Passive Skilll, Buff, Self Only
Allows the caster a skill based chance to deal extra damage with offensive spells when casting.
Increases amount of critical hits with spells.
Level 1 Mage Prime

Forge
Active, Skill, Utility, Low level ALL
Allows characters to forge items from other ithems. An anvil is needed to be in the room
when one is forging. Help forge ingame will give a better result. All forged objects require
components, and sometimes gold. All forged objects have skill levels required to be able to forge the
object. If your skill is to low item will fail every time.
Level 5 Warrior

Force Field
Cast, Spell, Active, Buff
useage: cast 'force field' char 40.
Barrier may hold up to 127 pts. When Up, Barrier Absorbs damage
from melee combat. A very weak and level based version of chaos screen.
Level 35 Cleric Prime

Fortune
Cast, Spell, Active, Buff,
May be cast on anyone.
Benifit, 1 of 50 random affects, Affects may be good or bad or really good.
Results may vary.
Level 1 Wizard or Warlock(Avatar Sorcerer)

Freeze
Cast, Spell, Active, AE Chill Touch,
Damage: Weak
Level 8 Mage

Frenzy
Skill, Self Only, Command based (Berserk command)
The second highest of berserk abilities. Berserk values when used, may be seen using
the 'bonus' command. There are 4 levels of berserk (rage, fury, frenzy and berserk).
While active, these skill based values increase the speed of ones attacks, and the damage
that the berserked characters may deal. Berserked characters may not recall, disengage, flee
or use any other commands. The damage they deal, is time based, so the longer the berserk is
active, the less damage they deal over time. Once the berserk timer reaches 0, a re-use
timer is applied, and thus the character may not berserk again for another minute.
Berserk values in the 'bonus' command change as the timer is active.
Level 15 Berserker (Avatar Warrior)

Frenzied Beating
Performance, Skill, Active, DD
Will work on no-stab mobs.
Useage: Perform 'frenzied beating'
Skill based vs armor class hit/miss weapon damage skill
Damage: Heavy
Weapon Restrictions: None
Level 24 Avenger (Avatar Warrior)

Frost Cone
Active, Cast, Spell, DD
Elemental Weak: Fire
Elemental Strong: Air
Damage, Mediocre
Level 16 Cleric

Fury
Skill, Self Only, Command based (Berserk command)
The lowest level of berserk abilities. Berserk values when used, may be seen using
the 'bonus' command. There are 4 levels of berserk (rage, fury, frenzy and berserk).
While active, these skill based values increase the speed of ones attacks, and the damage
that the berserked characters may deal. Berserked characters may not recall, disengage, flee
or use any other commands. The damage they deal, is time based, so the longer the berserk is
active, the less damage they deal over time. Once the berserk timer reaches 0, a re-use
timer is applied, and thus the character may not berserk again for another minute.
Berserk values in the 'bonus' command change as the timer is active.
Level 25 Avenger, Level 1 Berserker (Avatar Warrior)

Frustration
Active, Cast, Spell, Debuff
Lowers victims damage for time victim is affected.
Level 34 Sorcerer

Fumble
Active, Cast, Spell, Debuff
All characters can fumble in melee combat.
Victims affected by this spell will fumble more often then normal.
Level 3 Air Elementalist (Avatar Mage)
Level 8 Sorcerer (mortal)

Furious Strength
Performance, Skill, Active, Buff, Self Only
While active, the character has his/her damage increased by 33 pts.
This only affects melee damage.
The drawback, is that the character may not use any performances while
this buff affects them. They may how ever, still berserk.
Level 20 Avenger (Avatar Warrior)