Call Lightning
Cast, Spell, Active, DD
Elemental Weak: Earth, Strong: Air
Only works when its raining outside. Only works in outdoor zones.
Damage, Weak-Medium
Level 11 Cleric

Call of Angst
Spell, Cast, Active
AE version of Hex
Level 32 Wizard (Avatar Sorcerer)

Capering Scalpels
Performance, Skill, Active, DD
Only works on no-stab mobs.
Useage: Perform 'capering scalpels'
Skill based vs armor class hit/miss weapon damage skill
Damage: Heavy
Weapon Restrictions: None
Level 11 Ninja (Avatar Acrobat)

Casanova
Spell, Cast, Active, Buff, Self Only
When active, aggressive mobs will not be aggressive to the character.
Level 15 Paladin (Avatar Warrior)

Catalepsy
Spell, Cast, DD+Drain
Smallest lifetap spell, descent damage for the level
Also converts some damage done with spell to hit points to caster.
Level 20 Sorcerer Prime

Cavorting Daggers
Performance, Skill, Active, DD
Only works on no-stab mobs.
Useage: Perform 'cavorting daggers'
Skill based vs armor class hit/miss weapon damage skill
Damage: Huge
Weapon Restrictions: None
Level 14 Assassin (Avatar Thief)

Cavorting Katanas
Performance, Skill, Active, DD
Useage: Perform 'cavorting katanas'
Skill based vs armor class hit/miss weapon damage skill
Damage: Mega
Weapon Restrictions: Katana
Forthcoming level 18 Ninja (Avatar Acrobat)

Celerity
Cast, Spell, Active, Buff
Lowers recipients attack speed by -3 for duration of spell
Level 31 Priest (Avatar Cleric)

Chain Kick
Performance, Skill, Active, DD
Useage: Perform 'chain kick'
Skill based vs armor class hit/miss combat damage skill
Damage: up to 5x medium
Weapon Restrictions: Feet (everyone has those)
Level 31 Acrobat
Level 15 Blackguard (Avatar Thief)

Chain Lightning
AE form of Lightning Bolt
Level 15 Mage

Channeling
Skill, Passive, Self Only Buff
Choice skill tree of either channeling or concentration.
Passive use: Character has a skill based chance to cast spell for lower mana cost
for each spell cast. Amount of mana saved is also skill based in value.
Level 1 Mage/Cleric/Sorcerer

Chaos Bolt
Spell, Cast, Active, DD+debuff
Non-Elemental, 33% chance to lower victims wisdom by 2 pts
Level 20 Mage Prime

Chaos Inferno
Double AE form of Chaos Strike
Level 27 Warlock (Avatar Sorcerer)

Chaos Screen
Cast, Spell, Active, Buff, Self Only
Useage, Cast 'chaos screen' 40
Active affect, a value based shield is formed around the caster. This shield will absorb all melee damage centered toward the caster. This shield will only absorb so much damage. The colors of the shield represent how much damage it will absorb. All damage dealt to the shield is done before any reduction modifiers, so sanctuary will have no affect on it.
Level 32 Mage Prime (Mortal)


Chaos Shield
Cast, Spell, Active, Buff, Self Only
Useage, Cast 'chaos shield' 40
Active affect, a value based shield is formed around the caster. This shield will absorb all melee damage centered toward the caster. This shield will only absorb so much damage. The colors of the shield represent how much damage it will absorb. All damage dealt to the shield is done before any reduction modifiers, so sanctuary will have no affect on it. Shield absorbs a bit more then screen.
Level 1 Elementalist (Avatar Mage)

Chaos Shroud
Cast, Spell, Active, Buff, Self Only
Useage, Cast 'chaos shroud' 40
Active affect, a value based shield is formed around the caster. This shield will absorb all melee damage centered toward the caster. This shield will only absorb so much damage. The colors of the shield represent how much damage it will absorb. All damage dealt to the shield is done before any reduction modifiers, so sanctuary will have no affect on it. Shroud absorbs more damage then shield.
Levcel 33 Fire/31 Earth Elementalist (Avatar Mage)

Chaos Squall
Spell, Active, Ae
AE form of lifedrain
Level 14 Warlock (Avatar Sorcerer)

Chaos Strike
Spell, Cast, Active, DD
Damage: Mega
Non-Elemental Single Target
Level 10 Warlock (Avatar Sorcerer)

Chaos Storm
AE form of Chaos Wave
Level 27 Warlock (Avatar Sorcerer)

Chaos Surge
Spell, Cast, Active, DD
Damage: Big-Big
Non-Elemental Single Target
Level 19 Warlock (Avatar Sorcerer)

Chaos Veil
Cast, Spell, Active, Buff, Self Only
Useage, Cast 'chaotic veil' 40
Veil is better then shroud.
Active affect, a value based shield is formed around the caster. This shield will absorb all melee damage centered toward the caster. This shield will only absorb so much damage. The colors of the shield represent how much damage it will absorb. All damage dealt to the shield is done before any reduction modifiers, so sanctuary will have no affect on it. Shroud absorbs more damage then shield.
Levcel 33 Air/Water Elementalist (Avatar Mage)

Chaoswave
Spell, Cast, Active, DD
Damage: ULTRA
Non-Elemental Single Target
Level 23 Warlock (Avatar Sorcerer)

Chaoswind
Spell, Cast, Active, DD
Damage: ULTRA-MEGA
Non-Elemental Single Target
Level 30 Fire Elementalist (Avatar Mage) Level 36 Warlock (Avatar Sorcerer)

Charm
Spell, Cast, Active, Utility
When cast, victim makes a saving throw, if victim fails then the victim is
then under the control of the caster (master/slave). If victim is a player, then this also
will place the caster upon the outlaw board, who may then be freely killed.
Some mobs make really good pets, then again so will some characters.
Charmed characters may be given orders with the 'order' command.
Charming a mob and failing will cause the mob->victim to attack the caster.
This is a skill level based spell, your skill must be high enough to charm the character in question
Level 18 Mage

Chill Touch
Cast, Spell, Active, DD + debuff,
Elemental Weak: Fire, Strong: Water,
Damage: Weak
Debuff is a 50% chance to lower victims strength by 1 for short duration.
Level 3 Mage

Circlestab
Skill, Active, Command Based (circlestab )
Weapon Restriction: Pierce
Damage: Medium
Weapon attack skill.
Level 11 Assassin (Avatar Thief)

Citric Poison
Envenom Ingredient Poison
Mortal Thief Poison

Cleave
Skill, Passive, Active command based (cleave )
Weapon skills are two fold in useage.
Passive: Skill based increase of damage base for cleave type weapons.
Active useage, combat useable attack skills. Damage: Descent.
Skill Level above 110 will render 2 cleave attacks instead of 1 in active mode.
Level 10 Warrior

Climb
Skill, Active, Command
Just about useless for time being, plans for making useful in future.
Level 1 Thief or Warrior

Climaxing Strike
Performance, Skill, Active, DD
Level 7 Ninja (Avatar Acrobat)

Colour Spray
Cast, Spell, Active, DD
Elemental Weak: Water, Strong: Earth,
Damage: Average
Level 13 Mage

Comfort
Spell, Cast, Active, Healing
Big brother to the soothe & relief spell.
Heals a bit more then the aforementioned spells.
Level 15 Vicar, Level 30 Priest (Avatar Cleric)

Compassion
Spell, Cast, Active, Healing
High Level Healing Ability
Level 26 Vicar (Avatar Cleric)

Concentration
Passive Skill, Self Only,
Choice skill tree of either concentration or channeling. This ability allows the
character to not loose concentration as much on spells.
Level 1 Cleric/Mage/Sorcerer Prime


Condemnation
Spell, Cast, Active,
This is the polar-opposite of raise dead. If its someone you do not like, or a corpse of a mob in
the room which is about to reanimate. You may shock the corpse and kill them off for good.
Level 5 Priest (Avatar Cleric)

Consolement
Spell, Cast, Active, Healing
Avatar Healing Spell
Level 21 Vicar, Level 36 Priest (Avatar Cleric)

Consume Destruction
Passive Skill, Self Only
Damage reduction skill, choice between critical hits and damage reduction skill line.
Absorbs damage provided the damage is over a certain amount. Damage reduction will
not work if you are hit for less then 10% of your max health. If your hit for more then 10%
of your max health, then damage reduction kicks in, and reduces the damage on a point
for point basis depending upon the skill levels of all your reductions. Old damage reduction
was a percent based reduction on all damage taken. This ability only reduces damage
received in melee combat, and does not reduce spell damage.
Level 22 Warrior Prime Only

Convert
Active, Skill, Command Based (Convert <2-40>
This skill allows the character to transfer movement points into mana at a 2-1 rate.
So transferring 40 movement will turn into 20 mana.
Level 40 Vicar/Priest (Avatar Cleric)


Conquest
Skill, Active, Toggle
Similiar to Fencing skill, in that it is a timered useage skill, with trained and untrained values. Untrained values last from 12-15 seconds, and may not be used for another minute afterwards. Trained values last from 36-38 mud-seconds, depending on skill value. This skill allows a character with triple and quad attack, a skill based chance to do an extra triple and quad attack (each triple and quad attack suffers a skill roll, if check is successful, then the character will be granted an additional attack. This also stacks with dual wield abilities. Characters who are actively using this ability, may not use parry or riposte. Timer for this skill show up under the 'bonus' command. Re-use timer is mandatory for trained and untrained values.
Untrained: Anyone, Trained, Level 9 Monk - Level 13 Paladin (Avatar Warrior)

Corona
Spell, Cast, Active, Buff
Increases Recipients Max Mana while the spell is active. Amount and
duration are both skill based values.
Level 2 Elementalist (Avatar Mage)
Level 2 Channeler/Warlock/Wizard (Avatar Sorcerer)

Contingency Assailment
See also: Contingency Hit
Level 29 Paladin (Avatar Warrior)

Contingency Hit
Skill, Passive, Toggle
Contingency Abilities, when toggled on, allow the character a jump start into battle.
How it works, if character is in room, and an aggressive mob rushes into attack anyone
in the room (even the player), Contingency plans allow the player to attack the mob 1st
instead of the mob attacking someone in the room 1st (who isnt a warrior most likely).
So this allows the warrior to control the fight before it even begins.
Level 20 Paladin(Avatar Warrior/Acrobat)

Contingency Onslaught
See also: Contingency Hit
Level 10 Paladin/Monk (Avatar Warrior/Acrobat)

Crane Kick
Performance, Skill, Active, DD
Avatar Acrobat

Create Food
Cast, Spell, Active
Creates a piece of food in the casters room.
Food is edible and cures hunger. Imagine that.
Level 1 Caster

Create Water
Cast, Spell, Active
Target is a container object in caster inventory. If container object is drink container and
is empty, it will create some water in the container. Drinking cures thirst, who would
have thought such a thing could be possible...
Level 2 Caster

Critical Assault
Passive Skill, Self Only,
Skill based chance to do extra damage on a melee attack.
Damage done is percent based upon the critical hit in question.
ALL critical hit skills stack (meaning one attack can critical hit 4 ways or more).
Critical hits are a choice skill, and one may choose either damage reduction or crit hits.
Level 22 Avenger/Berserker/Paladin(Avatar Warrior)

Critical Attack
Passive Skill, Self Only,
Skill based chance to do extra damage on a melee attack.
Damage done is percent based upon the critical hit in question.
ALL critical hit skills stack (meaning one attack can critical hit 4 ways or more).
Critical hits are a choice skill, and one may choose either damage reduction or crit hits.
Level 20 Warrior Prime only

Critical Hit
Passive Skill, Self Only,
Skill based chance to do extra damage on a melee attack.
Damage done is percent based upon the critical hit in question.
ALL critical hit skills stack (meaning one attack can critical hit 4 ways or more).
Critical hits are a choice skill, and one may choose either damage reduction or crit hits.
Level 1 Warrior Prime only

Critical Onslaught
Passive Skill, Self Only,
Skill based chance to do extra damage on a melee attack.
Damage done is percent based upon the critical hit in question.
ALL critical hit skills stack (meaning one attack can critical hit 4 ways or more).
Critical hits are a choice skill, and one may choose either damage reduction or crit hits.
Level 33 Avenger/Berserker/Paladin (Avatar Warrior)

Critical Smite
Passive Skill, Self Only,
Skill based chance to do extra damage on a melee attack.
Damage done is percent based upon the critical hit in question.
ALL critical hit skills stack (meaning one attack can critical hit 4 ways or more).
Critical hits are a choice skill, and one may choose either damage reduction or crit hits.
Level 38 Warrior Prime only

Critical Strike
Passive Skill, Self Only,
Skill based chance to do extra damage on a melee attack.
Damage done is percent based upon the critical hit in question.
ALL critical hit skills stack (meaning one attack can critical hit 4 ways or more).
Critical hits are a choice skill, and one may choose either damage reduction or crit hits.
Level 2 Avenger/Berserker/Paladin (Avatar Warrior)

Crush
Skill, Passive, Active command based (crush )
Weapon skills are two fold in useage.
Passive: Skill based increase of damage base for crush type weapons.
Active useage, combat useable attack skills. Damage: Descent.
Skill Level above 110 will render 2 crush attacks instead of 1 in active mode.
Level 10 Sorcerer/Mage/Warrior

Crux
Performance, Skill, Active, DD
Weapon attack skill performance.
Level 39 Ninja (Avatar Acrobat)

Cure Blind
Spell, Cast, Active, Debuff Removal
If the victim of this spell is blinded, it will remove the blind from the victim and
allow them to see again.
Level 15 Cleric

Cure Critical
Spell, Cast, Active, Healing
Heals a considerable amount of hit points to the recipient
This is a base value + a skill based value + a random amount.
This value is also capped depending on cleric in class order.
Midlevel Level Cleric

Cure Light
Spell, Cast, Active, Healing
Heals a considerable amount of hit points to the recipient
This is a base value + a skill based value + a random amount.
This value is also capped depending on cleric in class order.
Level 1 Cleric or Level 2 Sorcerer

Cure Minor
Spell, Cast, Active, Healing
Heals a considerable amount of hit points to the recipient
This is a base value + a skill based value + a random amount.
This value is also capped depending on cleric in class order.
Level 4 Cleric or Level 6 Sorcerer

Cure Normal
Spell, Cast, Active, Healing
Heals a considerable amount of hit points to the recipient
This is a base value + a skill based value + a random amount.
This value is also capped depending on cleric in class order.
Level 12 Cleric or Level 15 Sorcerer

Cure Serious
Spell, Cast, Active, Healing
Heals a considerable amount of hit points to the recipient
This is a base value + a skill based value + a random amount.
This value is also capped depending on cleric in class order.
Level 18 Cleric or Level 20 Sorcerer

Currupt Mind
Spell, Cast, Active, DD+Debuff
Damage nuke that also destroys victims mana supply.

Level 15 Water Elementalist (Avatar Mage)

Curse
Spell, Cast, Active, Debuff
May not be cast if caster if out of combat (its ok if the victim is fighting)
Active Benifit: Victims hitroll is decreased by skill based value (1-2 pts)
Victims Hit Point regen is cut by skill based value.
Victims saving throws are also lowered by skill based value.
Level 12 Mage or Level 13 Cleric

Cycosa
Performance, Skill, Active, DD
Only works on no-stab mobs.
Useage: Perform 'cycosa'
Skill based vs armor class hit/miss weapon damage skill
Damage: Moderate
Weapon Restrictions: None
Choice skill of either Cycosa or Tacusa
Level 39 Thief