Backstab
Skill, Active, Command based (Backstab (victim)
Works only with pierce and stabbing weapons, not combat useable, but used rather to start combat (as long as victim is at full health). Damage is skill based and level dependent (higher level thiefs have more multipliers and thief primes have even more multipliers then non thief primes who used this skill)) At higher leveled, a character may attempt 2-3 backstabs.
See also: Double backstab, Triple Backstab
Level 1 Thief

Backstrike
Performance, Skill, Active, Direct Damage
This ability is useable once every 15 minutes in combat.
Damage: MEGA
Level 16 Assassin (Avatar Thief)

Barrier of Force
Spell, Cast, Active, Buff
Improved version of Force field
Level 1 Vicar/Priest(Avatar Cleric)

Barter
Passive, Self Only, Utility
This ability, is a skill based check, to lower cost of objects purchased with gold
off of merchants. This allows the character to purchase stuff cheaper then normal.
Level 5 Assassin/Blackguard(Avatar Thief)

Bash
Active, Skill, Command Based (bash (victim)
Probably one of lamest skills in-game. Combat position adjustments have
never worked right. It does weak damage, and needs fixxed. Maybe one
of these days I will find time to fix it. Until then I suggest using kick.
Level 1 Warrior

Beat
Skill, Passive, Active command based (beat victim)
Weapon skills are two fold in useage.
Passive: Skill based increase of damage base for beat type weapons.
Active useage, combat useable attack skills. Damage: Descent.
Skill Level above 110 will render 2 beat attacks instead of 1 in active mode.
Level 10 Cleric and Warrior

Befuddle
Spell, Active, Debuff
Lowers victims wisdom and mana regen.
Level 8 Wizard (Avatar Sorcerer)

Belladonna Poison
Envenom Ingredient Based Poison
Avatar Thief Poison

Benidiction
Group form of Grace
Level 27 Vicar (Avatar Cleric)


Berserk
Skill, Self Only, Command based (Berserk command)
The highest of berserk abilities. Berserk values when used, may be seen using
the 'bonus' command. There are 4 levels of berserk (rage, fury, frenzy and berserk).
While active, these skill based values increase the speed of ones attacks, and the damage
that the berserked characters may deal. Berserked characters may not recall, disengage, flee
or use any other commands. The damage they deal, is time based, so the longer the berserk is
active, the less damage they deal over time. Once the berserk timer reaches 0, a re-use
timer is applied, and thus the character may not berserk again for another minute.
Berserk values in the 'bonus' command change as the timer is active.
Level 25 Berserker Skill (Avatar Warrior)

Bewitch
Spell, Active, Debuff,
This affect lowers the victims max hit points, movement and mana by a skill based value.
Avatar Wizard/Warlock

Blackjack
Skill, Active, Command Based (blackjack victim)
Combat starter skill similar to backstab. How ever this skill uses blunted weapons (crush / beat / pound) instead of piercing and stabbing weapons. Blunted weapons generaly have a higher dice roll set as opposed to piercers. Blackjack may not be used in combat or on a victim who does not have full hit points.
See also: Double Blackjack, Triple Blackjack, Backstab
Level 1 Avenger/Monk (Avatar Acrobat/Warrior)

Black Oak Skin
Cast, Spell, Active, Buff
Armor class buff. Long duration
Active affect: Skill based armor value decreation from -3.4 to -4.0.
Level 19 Priest (Avatar Cleric)

Blade Dance
Performance, Skill, Active, DD
Only works on no-stab mobs.
Useage: Perform 'blade dance' (victim)
Skill based vs armor class hit/miss weapon damage skill
Damage: Descent
Weapon Restrictions: None
Level 1 Ninja (Avatar Acrobat)

Blasphemy
Spell, Active, DD
Rather Descent Nuke that also damages movement of victim.
Level 13 Vicar (Avatar Cleric)

Bless
Spell, Cast, Active, Buff
Recipients of this spell will have an increase in hitroll and damage roll and saving
throws versus spells. This bonus is skill based in value (between 1-3 on hitroll, 2-5 on
saving throw and +1 dam)
Level 11 Cleric

Blindness
Spell, Cast, Active, Debuff
When cast on victim, and victim fails saving throws, the victim is then rendered blind.
Blinded characters may not see (imagine that). Blinded characters suffer a -5 hitroll
when in combat. The only spells which may be cast are those which are self only and
do not require a target. May be cured by spell cure blind.
Level 4 Mage, Level 3 Cleric

Blindfighting
Skill, Passive, Self Only
Blinded characters may not see (they are blind). How ever, warriors who have the
blindfighting skill, are subject to skill based gains in combat instead of restrictions. Normaly,
blinded characters suffer a -5 penalty to hitroll in combat. A person with a high enough blindfighting
skill will actualy gain hitroll in combat while blind. They still how ever, will
not be able to see, as they are blind.
Level 20 Warrior Prime or Level 6 Monk (Avatar Acrobat)

Blinding Strike
Performance, Skill, Active, DD+blind
Only works on no-stab mobs.
Useage: Perform 'blinding strike' (victim)
Skill based vs armor class hit/miss weapon damage skill
Damage: Medium with 25% chance to blind target
Weapon Restrictions: None
Level 13 Blackguard (Avatar Thief)

Blitz
Performance, Skill, Active, DD
Only works on no-stab mobs.
Useage: Perform 'blitz' (victim)
Skill based vs armor class hit/miss weapon damage skill
Damage: Descent
Weapon Restrictions: None
Choce skill of either Blitz or Riali
Level 34 Thief

Blizzard
Spell, Cast, Active, DD
Air/cold damage spell...possible to ae occasionaly. Level 18 Air Elementalist (Avatar Mage)

Block
Combat Only Active skill, self only
Requires useage of a shield being worn by character to work.
Toggleable switch skill. When active, character can block the 1st blow of each
combat round with his/her shield. Thus reducing amount of damage taken.
Currently Unavailable. Rumored to exist as a perk spellbook.

Bloodletting
Cast, Spell, Active, Debuff
This spell, when cast on a victim, allows the cleric to yield additional damage with each melee strike afflicted onto the victim. Higher skill values increase the damage of each strike. Short term duration.
Level 1 Cleric


Blood Poison
Active, Ingerdient Based Poison, Envenom, DoT
Poisons are applied to weapons. This poison will render damage to the
victim for every mud-second that the poison affects the victim.
Damage is descent, and does stack with Nightshade poison.
Envenom Skill Supplament, Level 36 Thief Prime

Boastful Bellow
Performance, Active, Buff, Self Only
When used, this skill will give the performer a damage bonus of +25. How ever, for the
duration of this ability, the performer may not use any performances during this time.
Level 24 Samurai (Avatar Warrior)
Boost
Perform, Skill, Active, Buff

When affected by this buff, the character has a skill based
increase to both movement and hit points. Stackable with Pep.
Level 36 Acrobat Prime

Brew
See also: Forge
Allows the thief to create potions via alchemy.
Level 25 Thief

Burning Hands
Cast, Spell, Active, DD
Elemental Weak: Air, Strong: Fire
Damage Weak
Level 5 Mage

Burden
Cast, Spell, Active, Debuff
Decreases the victims strength....Which decreases the damage that the victim will do.
Duration is short, effect is descent. Saves vs Breath. Amount of str and damage
reduced is skill based. Duration is class order based.
Level 4 Sorcerer (Mortal)