Absolute Zero
Active, Cast, DD
Elemental Hurt Fire, Elemental Strong Water, Damage: MEGA
Level 36 Air Elementalist (Avatar Mage)
Absorb Pain
Passive, Skill, Buff, Self Only,
Damage reduction skill, choice between critical hits and damage reduction skill line.
Absorbs damage provided the damage is over a certain amount. There are 5 damage
reduction skills in this line. When you take melee damage, all 5 skills are checked on skill rolls (8 checks each
skill actualy (40 total, damn...)). So the damage you get, is the total reduct * 2
for each hit you receive. So up to 80 pts off each hit (assuming each skill is more
then 150 skill...)...But thats still not bad. There is NOT a check to see if damage
is more then hp/10. This how ever absorbs far less then what version 3 damage reduct did. *shiver*.
Level 1, Warrior Prime only
Accuracy
Passive, Skill, Buff, Self Only,
Increases hitroll on character based upon skill level of accuracy.
Choice tree skill, warrior may either take accuracy or swiftness
Level 14 Warrior Prime only
Acid Blast
Active, Cast, Spell, DD+blind,
Elemental hurt Earth, Eelemental strong Water,
Damage: Medium
Level 25 Mage
Acid Shower
AE form of Acid Blast
Level 35 Mage
Acidic Hurricane
Active, Cast, AE
Double dose of acid storm
Level 23 Water Elementalist (Avatar Mage)
Aclarity
Active, Cast, Buff,
Spell that increases the dexterity of the recipient.
Level 7 Priest (Avatar Cleric)
Adamantite Skin
Active, Cast, Buff,
Lowers Armor class upon recipient of spell based upon spell level.
Note, variance also depends upon the prime class of recipient.
Non casters always receive 25% less value of armor.
Value consists between -4.8 to -5.4.
Level 33 Vicar (Avatar Cleric)
Advanced Accuracy
Passive, Buff, Self Only, Warrior Prime only
Increases hitroll on character based on skill level.
Choice Skill Tree, Accuracy or Swiftness
Avatar Warrior
Advanced Aggression
Passive, Buff, Self Only, Warrior Prime only
Increases damage on character based on skill level.
Choice skill tree, Aggression or Endurance.
Avatar Warrior
Advanced Arcana
Passive, Buff, Self Only, Caster Prime only
Lowers spell casting time based upon skill level.
Choice Caster Tree, Arcana or Meditation
All Arcana skill tree's stack with each other.
Avatar Caster Base Prime Skill
Advanced Block
Combat, Defensive, Paassive, Self Only, Cleric Prime only
Allows the cleric avatar a chance to block 3 times each combat round.
Currently Unavailable. Rumored to be an avatar monk perk book.
Advanced Channeling
Passive, Buff, Self Only, Caster Prime only
Increases chance for spell casting to use less mana each cast, based on skill level.
Choice Caster tree, Channeling or Concentration
Avatar Caster Base Prime Skill
Advanced Concentration
Passive, Buff, Self Only, Caster Prime only
Decreases chance for spells cast to not loose concentration, skill level based.
Choice Caster Skill tree, Channeling or Concentration
Avatar Caster Base Prime Skill
Advanced Endurance
Passive, Skill, Self Only Buff, Warrior Prime Only
Passive ability which increases the characters max hit points by a
skill based value of one hit point per skill level in this skill.
Choice skill tree of endurance and
aggression.
Avatar Warrior Prime
Advanced Evade
Active, Toggle, Self Only
Defensive combat skill. Evade 3.
See also: Evade, Improved Evade.
Level 35 Blackagurd, Level 37 Assassin (Avatar Thief)
Advanced Focus
Passive Skill, Self Only
See also: Focus, Improved Focus
Level 38 Avatar Mage & Sorcer Prime (except Warlock)
Advanced Meditation
Passive Skill, Self Only
See also: Meditation, Improved Meditation
Choice skill tree of either Meditation or Arcana
All meditation skill tree's stack.
Level 37 Avatar Caster Prime (except Warlock)
Advanced Parry
Active, Toggle, Self Only
Defensive combat skill. Parry 3
See also: Parry, Improved Parry
Level 34 Paladin (Avatar Warrior)
Advanced Riposte
Active, Toggle, Self Only
Supplamental Melee Combat Ability.
See also: Riposte, Improved Riposte.
Level 28 Berserker, Level 31 Paladin (Avatar Warrior)
Advanced Stamina
Passive Skill, Self Only
See also: Stamina, Improved Stamina
Level 21 Monk, Level 24 Ninja (Avatar Acrobat)
Level 21 Blackguard, Level 23 Assassin (Avatar Thief)
Advanced Swiftness
Passive Skill, Self Only
See also: Swiftness, Improved Swiftness
Avatar Warrior and Thief
Aggression
Passive Skill, Self Only,
Choice skill of either aggression or endurance.
May choose one or the other.
Aggression increases the characters damage by a skill based value.
This damage affects only melee attacks, not spells.
Level 5 Warrior Prime
Affliction
Spell, Cast, Active, DoT
Spell affect will cause damage to victim for every mud-second that spell is active.
Level 36 Sorcerer
Alcohol Poison
Active, Ingredient Based Envenom Poison.
When active the person affected by this poison has an increased attack time, and also
gets really, really thirsty.
See also: Envenom
Level 36 Thief Prime
Amazing Grace
Spell, Cast, Active, Buff
Increases the Victims Hitroll and Damage roll by a skill based
modifier (3-5 pts) for skill based duration.
Level 40 Vicar (Avatar Cleric)
Ambush
Command BasedActive Skill
Combonation of shadowwalk and backstab
Currently Unavailable
Rumored that this knowldge exists only in an avatar perkbook.
Animate Dead
Currently Unavailable
Apex
Performance, Skill, Active, DD
Only works on no-stab mobs.
Useage: Perform 'apex'
Skill based vs armor class hit/miss weapon damage skill
Damage: Heavy
Weapon Restrictions: None
Level 27 Acrobat
Aptitude
Spell, Cast, Active, Buff, Self Only
Increases wisdom of character by skill based value for skill based duration (1-2 points)
Level 15 Vicar (Avatar Cleric)
Arcana
Passive Skill, Self Only
Choice ability between arcana and meditation. May practice one or the other.
Passive useage: De-creases the time/speed of casting between spells. All spells have
base casting values, which vary between each spell for recast time. Arcana (and the upper tier
arcana skills) will make all spells cast quicker, when skill check is made.
Level 1 Mage/Cleric/Sorcerer Prime
Armor
Spell, Cast, Active, Buff
Increases victims armor value from -1.0 to -2.0 based upon skill value.
Non caster recipients (or casters, will receive 25% less armor bonus then casters)
Level 2 Cleric, Level 1 Mage
Assimilate Anguish
Passive, Skill, Buff, Self Only,
Damage reduction skill, choice between critical hits and damage reduction skill line.
Absorbs damage provided the damage is over a certain amount. Damage reduction will
not work if you are hit for less then 10% of your max health. If your hit for more then 10%
of your max health, then damage reduction kicks in, and reduces the damage on a point
for point basis depending upon the skill levels of all your reductions. Old damage reduction
was a percent based reduction on all damage taken. This ability only reduces damage
received in melee combat, and does not reduce spell damage.
Level 2 Avenger/Berserker/Paladin (Avatar Warrior)
Augment Air
Active, Cast, Spell, Buff
Improved version of Inspel Air
Active Benifit: Temporarily Raises the victims Air spells skill level by skill based modifier.
This in turn causes spells to do more damage, and be cast for less mana.
Level 29 Air Elementalist (Avatar Mage)
Augment Earth
Active, Cast, Spell, Buff
Improved version of Inspel Earth
Active Benifit: Temporarily Raises the victims Earth spells skill level by skill based modifier.
This in turn causes spells to do more damage, and be cast for less mana.
Level 29 Earth Elementalist (Avatar Mage)
Augment Fire
Active, Cast, Spell, Buff
Improved version of Inspel Fire
Active Benifit: Temporarily Raises the victims Fire spells skill level by skill based modifier.
This in turn causes spells to do more damage, and be cast for less mana.
Level 29 Fire Elementalist (Avatar Mage)
Augment Order
Active, Cast, Spell, Buff
Improved version of Inspel Order
Active Benifit: Temporarily Raises the victims Healing spells skill level by skill based modifier.
This in turn causes spells to do heal more point wise, and be cast for less mana.
Level 25 Priest (Avatar Cleric)
Augment Water
Active, Cast, Spell, Buff
Improved version of Inspel Water
Active Benifit: Temporarily Raises the victims Water spells skill level by skill based modifier.
This in turn causes spells to do more damage, and be cast for less mana.
Level 29 Water Elementalist (Avatar Mage)
Avengement
Spell, Active, DD+DoT
Level 19 Water Elementalist (Avatar Mage)
Avenging Blade
Performance, Skill, Active, DD
Only works on non-no-stab mobs.
Useage: Perform 'avenging blade'
Skill based vs armor class hit/miss weapon damage skill
Damage: Heavy
Weapon Restrictions: None
Level 4 Avenger (Avatar Warrior)
Axxing Assault
Performance, Skill, Active, Direct Damage
Restrictions, must using a cleaving weapon.
Will not work on no-stab mobs.
Useage: Perform 'axxing assault'
Skill based vs armor class hit/miss weapon damage skill
Damage: Heavy
Weapon Restrictions: Cleave
Level 23 Avenger (Avatar Warrior)
Axxaxxination
Performance, Skill, Active, Direct Damage
Combat Starter Only (not useable in combat).
Restrictions, must using a cleaving weapon.
Allows the user to attempt to start a fight with a combat chain (multiple hit manuveur).
Amount of hits is skill based two ways. Way #1, There are 5 hits, but users skill level must be
high enough to use the chain. (i.e. at skill level 100, there are only 3 hits available in the chain.)
Way #2, a skill check is checked for each hit in the chain, a failed hit in the chain will break the chain
and stop the chain. Using this chain is a GOOD way to start a fight.
Level 40 Avenger (Avatar Warrior)
Axxiakata
Performance, Skill, Active, Direct Damage
Combat Useage Only.
Restrictions, must using a cleaving weapon.
Allows the user to attempt a combat chain (multiple hit manuveur).
Amount of hits is skill based two ways. Way #1, There are 5 hits, but users skill level must be
high enough to use the chain. (i.e. at skill level 100, there are only 3 hits available in the chain.)
Way #2, a skill check is checked for each hit in the chain, a failed hit in the chain will break the chain
and stop the chain.
Level 30 Avenger (Avatar Warrior)