NPC Mobile growth will always reset on a crash or reboot of the mud. Over a small period of time, mob growth is not noticeable, and on a fresh reboot, everything is regular, for about the 1st minute. Over a period of time when the mud is up for days on end, then the scope of the game world really begins to take shape as an entity all its own. Common 100 xp chickens, can be worth 1-2k exps. Some mobs go from being push overs to very, very mean.

This presents one of the most challenging aspects of the realm, is that mobiles will grow over time, and in a variety of ways and can be seen via the 'growth' command.

Every mud minute, the game goes through and checks to see if a mob grows. Mobs can gain stats, levels, hitroll, damage, hps, gold, health, saving throws, and even abilities.

Sometimes, the mud will grow a normal mob into a tagged special mob. These rare creatures can be lethal to all but gods.

-Lord - The largest and rarest of all creatures. Lords may only spawn off of the largest of creatures. Their power and size is multiplied by 4. It is ill-advised to mess with a Lord without a dedicated group, and an empty cemetary. Lord's are one of the only sources of group based Karma gain.

-Hero - Heros are almost as rare and mean as a Lord. Heroes have a wider birth of mobs in which to spawn off of, but a less of a chance of doing so. Power and size of a Hero mob is multiplied by a base of 3. Hero mobs will also gain karma to the group which kills it.
----Lord and Hero mobs have been known to carry entire Arks of Treasure.

-Legend - Legend mobs are more plentiful, but only barely so. Power and size of a Legend Mob is magnified by 2.5. Legend mobs do not gain group karma.
-Elites - The most common of the rare mobs in game. Elites are magnified by a power of 2, but can start off just about any creature with more then 1k hps.
----Legends and Elite mobs have been known to carry chests of treasure.


Some random events may also inflict a large deficit or a huge bonus to mobs in a specfic or multiple zone(s).

Mob emotions. Another juicy, mud controlled tidbit. Mobs can change behaviour over the course of time, or may change sporradicaly based on other assorted criteria. Mob emotion is visible by looking at the mob (it shows up next to condition). Mob emotion can dramticaly alter the behavior of a mob. Mobs might suddenly flee from you because they are scared, or it can go from peaceful to ripshit pissed. Mobs which are berserk have been known to track players down in a zone and slaughter them, just for the fun of it; sometimes mobs even kill other mobs.